Orignal Post: 12th June, 2018
New ideas previous to meeting:
Meeting:
Next Steps:
By next week:
By preview:
0 Comments
Originally Posted: 9th June, 2018
The first week was dedicated to finding a connection between Arduino and Wwise. Below are three ways in which I believe it would be possible to could control Wwise using Arduino sensors:
1 ) Using Unity to receive OSC messages and relay these to Wwise through scripting events. Pros: - Can design the 'room' within Unity and set up parameters in this virtual space without the need to change the commands when transferring into the real world. Cons: - Requires Unity to be running all the time, which is not my ideal solution. Eventually I would like the system to run itself from a Raspberry Pi which, while being able to run Wwise ( https://www.audiokinetic.com/library/2017.1.6_6446/?source=SDK&id=linux__specificinfo.html ), does not support Unity without running as an android build. ( http://www.instructables.com/id/Raspberry-Pi-Running-Unity/ ) It might however be possible to create a simple 2D 'app' which runs on the Raspberry Pi which shares the same Soundbanks and simply triggers the defined events. 2 ) Create a 'game engine' using the Wwise authoring API to trigger sounds. Pros:
Cons:
3 ) Use MIDI to directly control Wwise. Pros:
Cons:
Ultimately I want to create a system which works as closely to game sound as possible ( soundbanks, event triggers etc ), is stable, no limits on functionality and will work without the need of a laptop ( i.e. on Raspberry pi ). Through further testing and attempts at the second option listed above I will determine whether or not to continue with MIDI control. |
Categories
All
Spotify
Monthly Playlist
|